Long Sword and potions against lanes where you expect to be fighting a lot. The strengths and weaknesses of the two traditional options are clear. The two popular starting choices for bot lane champions (AD) are the Doran’s Blade with one potion or the Long Sword with three potions. The starting item options for Jhin are quite interesting as there are three very popular choices, each with its up-and-downsides. (Image source: Riot Games) Jhin’s versatile starting item options ![]() As such, try and learn how to prevent these situations by assisting your team in warding or trying out different positioning during teamfights. In situations where the enemy mages can reach you, your team probably messed something up big time. When you get stunned with any consistency in teamfights, you are (probably) playing too far forward. The moment you get “enough” value from the tenacity or magic resistance these boots provide, you (and your team) have already made several huge mistakes that you instead can learn to prevent. Throughout the research I did for the article, I saw some Jhin players use Mercury Threads, so while uncommon, it warrants an explanation of why you should (almost) never buy these. These champions can quickly reach Jhin in the backline and heavily rely on basic attacks, which is often a death sentence without the defenses of Plated Steelcaps. A common situation is against champions like Jax or Irelia. However, Jhin may choose to use Plated Steelcaps instead in some cases. Jhin near-exclusively uses the Boots of Swiftness due to the importance of positioning and repositioning during all phases of the game. In that case, you don’t get the same benefit from the increased damage against high-health champions Lord Dominik’s Regards would otherwise provide. For example, suppose the enemies don’t play a dedicated tank champion in the top or jungle positions. There are still situations where The Collector is worthwhile, especially when the enemy team has no defined front line. Because of that, Lord Dominik’s Regards should be a more popular choice depending on what enemies you are trying to take out. While The Collector is still a commonly built item, it is far weaker than in previous patches, as all champions now have more access to armor and health. Rapid Firecannon is followed closely in popularity by the two armor-reduction items of The Collector and Lord Dominik’s Regards. The most common item is Rapid Firecannon, as the extra range is immensely potent for Jhin to allow for poking enemy champions or structures. The common item choices for Jhin in the bot laneĪside from the Galeforce Mythic, there are three items that Jhin builds. Previously, ahead of the patch 12.10 durability increase, some players chose to build a more lethality-oriented version of Jhin instead, which is now seldom worthwhile due to the increase of health and armor across all champions. ![]() Galeforce provides a lot of stats, extra mobility, and an additional way of dealing damage to our opponents. While Galeforce is our only real option, it fits everything Jhin wants from an item. That leaves the most popular choice, Galeforce. As such, we just don’t have much use for an item like Kraken Slayer. We don’t rely on getting our auto-attacks like champions such as Jinx or Aphelios. The choice is often between Kraken Slayer or Galeforce, as the other AD Mythic “Immortal Shieldbow” is almost always useless unless you make big mistakes. In League of Legends, there aren’t many Mythic choices for Marksman champions. ![]() Itemization Breakdown - Mythics, popular items, boots, starting items, etc. By simply having Curtain Call active, your opponents have to respect the danger, often resulting in lost time and damage. ![]() Something that divides the good from the great Jhin players is their ability to slow down and hold Curtain Call during fights for the right opportunity. While the projectiles fired by Curtain Call travel fast, you need a certain amount of predicting your opponent’s movement to land them from a distance. As such, positioning is incredibly important to a successful Curtain Call, with any mistake possibly having disastrous results for your team if you get caught out by the enemy assassins. The downside is that using Curtain Call reveals your location, as the visuals of Curtain Call are easy to trace by your enemies. The ability allows Jhin to see and shoot four bullets, similar to Whisper, dealing damage and slowing enemies you hit. R - Curtain Call, while straightforward in theory, leaves inexperienced Jhin players open to a lot of trouble.
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